![]() Their relative population in the universe however, has actually risen from 8% in vanilla to 11% in Unleashed. The immersive impact of military ships in a vanilla game was rather minimal at best as it was. Military numbers were only marginally tweaked downwards, in anticipation of most players using a script like Race Response Fleets (RRF) or Improved Races (IR).Classic Enemies remain between 85% and 100% of original numbers.Rogues (Yaki & Pirates) remain untouched, with numbers equalling those from vanilla.And given that they now fly more routes per hour (see previous point), they attempt to make up for their reduced numbers. Searching the universe for best buys/sells, flight management, purchasing and selling, etc. Less traders means far less overhead where that set of scripts is concerned.Far less civilians overall means less avoidance calculations when the player is in a sector, less radar tracking for the player, and less docking/undocking at stations.Combine their low CPU use with smaller collision and hitboxes than most ships, and their impact on FPS in X3-Unleashed is almost unnoticable. Typically these flights do not have escorts, do not trade, stay in one sector, do not interact with other ships (except to flee hostiles), and simply move station to station. Keeping civilian flights going (a small but noticable number) adds flavor and texture to the universe, while not significantly adding to CPU overhead.Fewer flights in the player's sector (on average) means less wasted CPU cycles when those ships utilize collision avoidance routines.Less NPC flights (especially civilians) means less stations with completely full docking rings, enabling the player to dock without hassle, and to dock more of their own ships.For a NPC trader that means more trades per hour, making up directly for having less traders in the universe. Less traffic jams means flights to destinations take less time.traders) means less traffic jams at gates and in busy traffic lanes. Less ships moving between sectors (ex.In the case of X3-Unleashed, reducing overall flights by 47% provided our test system a return of +38% FPS (tested with repeatable low-graphic-demand conditions). Reduced flights in the universe means a return on FPS.All flights were classified and weighed accordingly when adjusting their numbers, so that the universe as a whole still feels alive, and balanced. It does this by selectively reducing the total number of jobs (flights) in the universe to be closer to realistic and manageable levels. X3-Unleashed improves performance for X3:Terran Conflict by reducing load on your computer's CPU. Ship Rebalance Mod (SRM) Compatible Version (by vkerinav, v3.1): This should be the final release candidate. RC2 contains additional tweaks and optimizations. Notes: All bugs and economy issues have been fixed. Tested speed gains: Up to 38% more FPS (due to reduced CPU load) > Latest Test Results <</p>
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